The studio has a face now: three round characters, one big, one medium, one small, born from a family nickname. They open the game, they live on this site, and the dark-blue banner from before is gone. The fonts, colors and this News page come with the same update.
Tiny Rowers also got a round of work that is going into the next release:
Sound: paddles, pebbles, waves, the crocodile, the shop and the gift machine all make noise now. All effects were produced for the game, nothing generic.
Ten new ways to fall in the water. Each rower reacts to the crash with its own little gag, picked at random.
A slower, longer game-over, so you can actually see what happened to you.
The goal and distance pop-ups moved to the right and got more transparent, so they stop covering the river.
Third name in a week, last one, promise. "River Madness" said nothing about the game, and the frog-only name that followed stopped making sense once twelve rowers arrived. "Tiny Rowers" is what the game is. Old links keep working and redirect here; records and the top 10 were kept.
Twelve rowers: frog, duck, cat, capybara and eight more, each with its own look and its own crash.
The gift machine: pebbles go in, a new rower comes out.
Seasons along the river: the banks change as you go further.
The first game from Kencha Games went live in the browser: an endless river seen from above, a raft, and a frog that rows when you swipe on either side of it. Rocks, whirlpools, waves and crocodiles. One life, a global top 10, seven boats to unlock, and a share button for your best distance.
It is free, has no account and no ads on the web, and runs on phones and computers. The Android version is in preparation.